Mini Mania is a fast-paced 3D platformer I co-developed in Unity using C#. It’s available on Steam and was built as part of a collaborative project.
My Contribution
On Mini Mania, I focused on programming the core gameplay mechanics and designing the user interface. This included implementing player movement, collision systems, shrink/grow systems, and the in-game HUD, ensuring a smooth and responsive player experience.
Development Process
The project intentionally followed a professional development cycle, mirroring industry practices. We went through planning, prototyping, iteration, testing, and refinement, giving me hands-on experience with real-world game development workflows and preparing me for professional collaboration.