About Me
Hi, I’m Dan Browne, a Games Technology graduate with experience in Unity, Unreal Engine, and C++/C#. I’m passionate about creating engaging gameplay experiences and experimenting with interactive systems in both 2D and 3D environments.
Skills & Tools
- Programming: C++, C#, Python
- Engines: Unity, Unreal Engine
- Other Tools: Git, Visual Studio, Blender
Approach
I enjoy designing games that combine technical mechanics with creative storytelling. I value clean code, iterative design, and continuous learning to tackle new challenges.
Contact
You can find me on LinkedIn or view my work on GitHub. You can also email me at dbrowne2003@icloud.com.